DARK
1Glow-Up Bloom
ATK:
0
DEF:
0
View:
5165
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.
Glow-Up Bloom — Power Evaluation
Final Score: 61 ± 6 · Confidence: Medium
- Intrinsic: 63 · Deck: 62.6 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Material body
Why it scores here
Glow-Up Bloom is a Level 1 DARK Zombie Tuner whose value is a once-per-turn graveyard banish that adds a Level 5+ Zombie from the Deck to hand, with a Zombie World route to Special Summon it instead. It converts a graveyard card into one strong Zombie body, a net +1 card, and it is cheap to run in 64 archetypes. Its high deck inclusion (400 of 400 decks, 100% usage in the seven tabled archetypes) confirms it is a reliable, practical staple, but that frequency does not raise the score (guardrail 3). The self-locking restriction on non-Zombie Special Summons and the lack of any combo evidence keep it from scoring higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Needs the card in the graveyard before it works, but it is a Level 1 Tuner that is easy to send there and runs in 400 of 400 decks, with a Zombie World route as a second spot (verified text, observed deck count; route frequency inferred). |
| Combo & Conversion | 55 | Converts one graveyard card into one Level 5+ Zombie searched to hand, a fair body but not a full board on its own; no recorded combo boards exist, so this is text-based inference. |
| Resource Economy | 65 | Banishing itself from the graveyard to add one card is a net +1 card with no extra cost (verified text). |
| Effect & Interaction | 5 | Provides no negation, removal or hand trap, so it has no opponent interaction (verified text). |
| Material Utility | 65 | A Level 1 Tuner in race Zombie and attribute DARK, a clean Synchro material that remains a Tuner even when its effect is negated (verified text, inference on fit). |
| Resilience & Flexibility | 45 | Its effect works from the graveyard and is once per turn, so it can be stopped by graveyard-effect responses; it has two activation spots (graveyard and Zombie World) (inference from text). |
| Deck-Building Efficiency | 75 | A single-copy, non-garnet Tuner: 307 of 400 decks run one copy and average 1.25 copies, so it is cheap and flexible to add (observed deck data). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Material body/Normal. Intrinsic ≈ 63, Deck ≈ 62.6, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches a Level 5+ Zombie from the Deck with a graveyard banish, a net +1 card (verified text).
- Clean Level 1 Tuner and Zombie race fit: a generic Synchro material for Zombie and DARK lines (verified text, inference on fit).
- Cheap and flexible to run: 1 to 3 copies, present in 400 of 400 recent decks and 64 archetypes (observed deck data).
Weaknesses
- Only works from the graveyard and once per turn, so it needs setup before it does anything (verified text).
- The searched body is Zombie-only and the effect restricts non-Zombie Special Summons this turn (verified text).
- No recorded combo boards, so its conversion into a winning board is not confirmed in practice (data gap).
Counters / choke points
- Graveyard-effect negation or responses to its graveyard activation can stop the search (inference from text, not tabled).
Best use
Searcher/Tutor (graveyard Level 5+ Zombie search) and Level 1 Tuner. Decks: Eldlich, Vampires, Zombies, Shiranui. Suggested copies: 1.
Evidence & gaps
- Verified: Level 1 DARK Zombie Tuner Monster; once-per-turn graveyard banish that adds a Level 5+ Zombie from Deck to hand, or Special Summons it if Zombie World is in the Field Zone.; Restriction: cannot Special Summon non-Zombie monsters for the rest of the turn (applies in either case).; Deck presence: 400 of 400 decks, average 1.25 copies, 64 distinct archetypes.
- Observed: 307 of 400 decks run one copy; 84 run two; 9 run three.; Top partners include Doomking Balerdroch (86%), Zombie World (84%) and Necroworld Banshee (82.8%); these confirm deck fit, not power.; Usage statistics show 100% inclusion in the seven tabled archetypes; this confirms consistent inclusion, not strength.
- Inferred: Accessibility is good because the card is easy to send to the graveyard and has a second Zombie World route.; Searched Level 5+ Zombie bodies are the card's real conversion value, but no combo boards confirm this.; Graveyard-effect responses can stop the search; no rulings or interaction tables were supplied.
- Data gaps: No combo evidence supplied (total combos 0): combo conversion and starter/material shares are text-only inference. No banlist token: assumed 3 copies (unlimited). No rulings or interaction tables for Zombie World or graveyard-effect responses. average starter count when present is null, so deck resilience is inferred from archetype spread alone.






